client.firearms.gameMeta()
Retrieve game metadata for firearms (archetypes, stat ranges, etc.).
gameMeta(params?: GameMetaParams): Promise<APIResponse<GameMetaItem[]>>- stringheaderrequired
Your API key.
Authorization: Bearer <key>is accepted in its place.
- string
Restrict to a single archetype
- Accepts
- GameProfile[]
The response payload.
- string
Slug of the firearm this profile is for.
- string
Display name, as the maker writes it.
- integer | null
Editorial game statistic, 0-100. Not a measured figure. These are balance numbers for game use and are not derived from the ballistics above.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- GameArchetype
The role a firearm's game profile assigns it.
- string[]
The statistics this firearm scores highest on.
- string[]
The statistics it scores lowest on.
- 400
VALIDATION_ERROR - 401
UNAUTHORIZED - 403
FORBIDDEN - 429
RATE_LIMITED - 500
INTERNAL_ERROR
- Minimum tier
- Builder+
- Monthly quota
- 25,000/mo
- Rate limit
- 60/min
- Daily cap
- 2,000
Figures shown are for this endpoint's minimum tier. Higher tiers raise every limit.
This read answers conditional requests. Keep the ETag from a response and send it back as If-None-Match: an unchanged record returns 304 Not Modified with no body, which counts toward your per-minute rate limit but not your daily allowance.