client.firearms.getGameProfile()
Get the full game profile for a firearm.
getGameProfile(id: string): Promise<APIResponse<GameProfile>>- stringHeadererforderlich
Ihr API-Schlüssel.
Authorization: Bearer <key>wird ebenfalls akzeptiert.
- stringerforderlich
Resource slug ID
- Akzeptiert
- a lowercase slug: letters, digits and hyphens
- Beispiel
- GameProfile
Game stats for a firearm plus its derived archetype classification.
- string
Slug of the firearm this profile is for.
- string
Display name, as the maker writes it.
- integer | null
Editorial game statistic, 0-100. Not a measured figure. These are balance numbers for game use and are not derived from the ballistics above.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- GameArchetype
The role a firearm's game profile assigns it.
- string[]
The statistics this firearm scores highest on.
- string[]
The statistics it scores lowest on.
- 400
VALIDATION_ERROR - 401
UNAUTHORIZED - 403
FORBIDDEN - 404
NOT_FOUND - 429
RATE_LIMITED - 500
INTERNAL_ERROR
- Mindeststufe
- Builder+
- Monatskontingent
- 25,000/mo
- Anfragerate
- 60/min
- Tageslimit
- 2,000
Die Werte gelten für die Mindeststufe dieses Endpunkts. Höhere Stufen erhöhen alle Limits.