client.firearms.getGameStats()
Get computed game statistics for a firearm.
getGameStats(id: string): Promise<APIResponse<GameStats>>- stringHeadererforderlich
Ihr API-Schlüssel.
Authorization: Bearer <key>wird ebenfalls akzeptiert.
- stringerforderlich
Resource slug ID
- Akzeptiert
- a lowercase slug: letters, digits and hyphens
- Beispiel
- FirearmGameStats
The response payload
- string
URL-safe slug identifying the firearm, e.g.
glock-17-gen5. - string
Display name, as the maker writes it.
- integer | null
Editorial game statistic, 0-100. Not a measured figure. These are balance numbers for game use and are not derived from the ballistics above.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- integer | null
Editorial game statistic, 0-100. Not a measured figure.
- 400
VALIDATION_ERROR - 401
UNAUTHORIZED - 403
FORBIDDEN - 404
NOT_FOUND - 429
RATE_LIMITED - 500
INTERNAL_ERROR
- Mindeststufe
- Builder+
- Monatskontingent
- 25,000/mo
- Anfragerate
- 60/min
- Tageslimit
- 2,000
Die Werte gelten für die Mindeststufe dieses Endpunkts. Höhere Stufen erhöhen alle Limits.